Autodyne
February 2025 - Present
A Rust library for DSP and numerics: real-time-safe processors, FFT, convolution, peak finding, SIMD kernels and random processes. Generic over f32/f64, with no_std and wasm32 builds.
February 2025 - Present
A Rust library for DSP and numerics: real-time-safe processors, FFT, convolution, peak finding, SIMD kernels and random processes. Generic over f32/f64, with no_std and wasm32 builds.
October 2026 - Present
Keeps a project's design in its repo as signed history (intent, rules, decisions), holds the code against it, and gives coding agents one set of tools to read and propose changes to the design instead of guessing.
June 2026 - Present
A schema language and compiler: describe data, storage and service APIs once, and generate types, a zero-copy binary format, PostgreSQL migrations, servers, clients and OpenAPI for Rust, TypeScript, Python and C++.
October 2026 - Present
A Rust library of graphs and trees with stable keys, an optional versioned operation log (causal order, time travel, hash chain) and a typed knowledge-graph layer on top.
June 2026 - Present
Continuous deployment for Nix machines and apps over Tailscale: every machine pulls its own updates from its flakes, health-checks itself and rolls back if something breaks. In design.
October 2026 - Present
A plug-and-play 2D UI and graphics toolkit for Rust: one retained tree, Elm-style and immediate mode, animation-first, 2.5D depth, rendering on Vulkan, wgpu, the CPU or a terminal.
October 2026 - Present
A real-time 3D renderer library for Rust: metallic-roughness PBR, cascaded shadows, clustered lighting and GPU-driven rendering, built to run standalone or inside an engine. In design.
February 2025 - March 2025
A real-time software-defined FM radio, modelled in Python and built in multi-threaded C++ to run on minimal hardware such as a Raspberry Pi 3, with stereo audio and RDS song and genre decoding.
July 2023 - September 2023
A small bare-metal operating system that can run on most x86_64 platforms.
February 2024
AI assistant using Google Vertex AI to generate, modify and optimize Google calendar schedules. Won at GDSC Solution Challenge hackathon.
January 2024
AI voice-to-text transcriber, and flash card creator. Creates a storybook / comic out of lecture material. Top 10 at Deltahacks X.
October 2023
Visualizes satellite positional data live from the CelesTrak extra-terrestrial objects database.
April 2024
Designed, built and tested a MOSFET based XOR Gate
April 2024
Designed, built and tested a MOSFET based a (close to) ideal switch.
April 2024
Designed, built and tested a voltage buffer amplifier using a BJT transistor.
February 2024
Designed, built and tested an AC-DC converter circuit as practice for desiging and optimizing power supply circuits.
March 2024 - April 2024
LiDAR mapping system using a rapidly spinning ToF sensor and an ARM Cortex-M MCU, observed using a custom made 3D point cloud visualizer in Python.
August 2024 - July 2025
A lightweight, modular game engine and graphics API in Rust using Vulkan. Windowing and context creation are done; device, swapchain and pipeline abstractions come next.
August 2024 - Present
A 4x4 mechanical keypad, with a custom made PCB. Programmable with user-set macros.